During the production of Far Cry Primal, I was lucky enough to be a part of both the Vegeteation / Biome team, and the Epic Hunt map team. I had two roles throughout the duration of Primal, Vegetation Artist, and Level Artist.

On Biome’s, I worked as part of a small team of artists (Jobye Karmaker and Yukiko Otsu). We helped (Agustin Trechi, Adam Lacharité , Pascal De Sampaio) our Ubisoft Montreal counterpart to create the Biomes for the Open World of Primal. We ended up working on assets for half the biomes, specifically, the Glacier & Tundra biomes, along with some assets in the Temperate and Taiga biomes.

BIOMES

Disclaimer Not all of the levels pictured above are mine. They are to show how the biomes we created were used by the vegetation recipes & by level artists in the context of the levels.


EPIC HUNT - LEVEL ART

For the Epic Hunt, I was working with Dave Marhal – Level Designer, and Haeyong Cho – Level Artist to deliver the interesting mix of flavours that each gameplay region required.


  • Role Vegetation Artist & Level Artist

  • For ™ & COPYRIGHT © UBISOFT ENTERTAINMENT. ALL RIGHTS RESERVED. 2015

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