For a small part of the production of Ryse: Son of Rome, I was a 3D Outsource Artist. I created a variety of props, textures, and LOD meshes for Crytek Frankfurt while working for Creatives In The Attic. All assets were closely scrutinized by the art team at Crytek Frankfurt for final approval.
This rope sculpt was for a generic tileable rope texture I created that was used throughout the game.
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